![]() Soulcalibur VI will be available for Xbox One, PlayStation 4, and PC on October 19, 2018. This doesn’t confirm if we will see the game in the near future, but it does give hope for the possibility of seeing the game on Nintendo’s platform.Īnother Bandai Namco title, Dragon Ball Fighter Z will be making its way to the Nintendo Switch on September 28, 2018. The producer along with confirming that the recent rumors were false, also told Dualshockers that they will put the Switch version into consideration following the game’s launch this fall. I understand that the Switch is a very successful hardware, and of course if there is a possibility, then it would be great to do it. And coming up to this, Okubo said on the subject:Īt the moment, there is no development for Switch at all. Prior to this talk, rumors were surrounding the game that a possible version for the Nintendo Switch was already in development. In an interview with Dualshockers, the outlet spoke with the game’s Producer Motohiro Okubo on if there was a chance of seeing a Switch version coming. But for fans on the Switch, they might have to wait a bit longer for their turn. ![]() Since the announcement for one of Bandai Namco’s notorious fighter Soulcalibur VI back in December, many fans were eager to get their hands on the upcoming title on all platforms. So yeah, that's my update on SCVI for Switch, at the moment at least.Listen to this Article: □ Listen to this But the optimization is not something developers can skimp on getting right, as you've seen in some Switch port cases just fucking up and getting wrong to try and capitalize on the console's success (WWE 2k18 for a massive instance). Switch ports are great for business as the Switch is selling like hotcakes. A port of a modern fighting game on the console could be a really fun way to eat into a commute. A shame, as Soulcalibur on the go would be pretty funky. Though it probably will wind up being an after-the-fact port, since DBFZ will be getting the same treatment. SoulCalibur for the Switch seems like it would be a pretty cool thing. So if the Unreal Engine can adapt to Switch, and evolve itself, then maybe the possibility will be more. Bandai Namco has an incredible lineup of games on the way, but. ![]() And if the SCVI on Switch source is reliable, then if the issues they've encountered for optimization are not deemed too bad and the performance can be kept up to snuff and runs right, then it will happen and release. Soul Calibur VI Producer Comments on Switch Version and NSFW Character Designs. I'd advise people to keep some hope to it happening eventually because there is OBVIOUS and loud fan demand for it. But I highly doubt it's a "never" situation. A special tournament with a mystical prize has drawn combatants from across the galaxy. ![]() New characters, environments, and play modes highlight this fourth installment of the fast-paced brawler. If SCVI for Switch is not revealed at the January Direct, then it's either happening later as a port after the PS4, PC, and Xbox One release, or not at all. Namco Bandais weapons-based fighting series makes its high-def debut with Soul Calibur IV. Okuba confirmed that there would be no Switch version of the. DualShockers recently spoke with SoulCalibur VI producer Motohiro Okuba at the Gamescom event in Germany last week. But they could just be being coy like Bandai Namco has already been about DBFZ getting a Switch version, when that's already in development. Now, it seems that while there’s is no Soul Calibur VI Nintendo Switch version planned for the game’s launch, it is possible one could still be developed afterwards. Does it kill the SCVI on Switch's chances of existing? At the moment, let's go with it is uncertain.
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